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Visual impairment simulator

My team and I developed an interactive VR simulation using Unreal Engine 5.3. The simulation was designed to help users understand and experience various visual impairments.

Project Details

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Engine: Unreal Engine 5.3
Team : Vanessa Blomén , Angelo Barahona, Lukas Larsson, Oscar Alverstedt & Simon Olsson
Role: UI Designer and Visual Effects Developer

Objective

The goal of our project was to create ament where the users could experience the world through the eyes of someone with specific visual impairments. This simulation aimed to inrease awareness and empathy towards thewse conditions using VR technology

Features

Our simulation features two realistic environments—a crosswalk and a square—specifically chosen for their relevance to visually impaired individuals, providing unique challenges. We successfully integrated dynamic crowds into these settings. Additionally, our user interface supports various visual impairments, offering adjustable difficulty levels, detailed information about each condition, and a day/night cycle. 

Key Contrubutions

Visual Impairments Simulation

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Developed several post-process volumes that accurately simulated various visual impairments.​In our project, I made  three post-process volumes using Blueprinting. The first was crafted by combining different scene positions to create a comprehensive blur effect. The other two were constructed using spherical masks. Additionally, I integrated an adjustable parameter within the user interface, allowing users to modify the intensity of these effects in real time.

User Interface (UI) Development

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Developed several post-process volumes that accurately simulated various visual impairments.​In our project, I made  three post-process volumes using Blueprinting. The first was crafted by combining different scene positions to create a comprehensive blur effect. The other two were constructed using spherical masks. Additionally, I integrated an adjustable parameter within the user interface, allowing users to modify the intensity of these effects in real time.

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