Landscape Configurtor
Project Details
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Engine: Unreal Engine 5.4
Solo Project
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Objective
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One of the first projects we worked on in Unreal Engine was focused on creating a configurator. I wanted to experiment with sculpting in Landscape Mode, and that's where the idea for my project began.
Features
In this project, I developed a landscape configurator in Unreal Engine using Blueprints. I sculpted the heightmap using the Landscape tool and applied different materials with the Mesh Painter to create detailed textures on the terrain.
The configurator allows users to swap out various 3D objects in real-time, offering the ability to customize the scene as they prefer. The meshed are merged to one mesh to switch all out at the same time. Then by using arrays for all elements they can be switched out with blueprinting.
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The project concludes with a cinematic sequence to showcase the fully environment in real time.