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Skärmbild 2024-05-15 120300_edited.jpg

Ice Material Shader

Self project made in Unreal Engine 5.3

1 week

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Ice Material Shader Development

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For my project, I developed a ice material shader using Unreal Engine’s material editor, designed to render realistic ice by manipulating various textures and depth information. The process starts with a normal map to simulate the basic surface texture. To add depth and perspective-based effects, I added a Camera Vector node along with SmoothStep functions to create a dynamic interaction of light with the ice’s surface.

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The shader includes two texture sets for the ice's internal and external appearances, both processed through mathematical operations to adjust their impact based on viewing angle and material thickness. Internal textures enhance the complexity within the ice, while external textures handle surface details like frost. These textures are blended through masks derived from depth calculations, ensuring a natural transition.

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This shader dynamically adjusts the ice's visual properties in real-time, significantly enhancing the environmental realism. The final material output varies with the ice's interaction with its surroundings, making it not only a technical achievement but also a vital aesthetic component in creating engaging virtual environments.

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Starting as a beginner in shader development, I faced the steep challenge of understanding Unreal Engine's complex material nodes and scripting. I overcame these through dedicated self-study, utilizing online tutorials and community resources. Practical experimentation in the Material Editor was key, allowing me to explore how different nodes interact to produce realistic visual effects. 

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